

Rusian - Rusian can easily overwhelm opponents with 6S (Monster Train) and completely control the pace of the match. 6S is a vine projectile that can be used for cross-up mix-ups and as a combo extender. 5S is a counter that wallbounces the opponent on contact and checks the opponent’s pokes. Furthermore, her 5S can act as a Guard Thrust or Dead Angle for the cost of 2 Meter. Zero - Zero is a counter assist with setplay capabilities, rolled into one. Needs large amount of meter to output consistent damage.Slow run speed makes fighting against zoners difficult.Difficulty escaping pressure poor mashing/reversal options.

Very reliant on assists to make her toolkit cohesive.2C low moves forward a fair bit and can literally trip up unsuspecting foes.Some limited zoning ability with her elemental specials.Unique Heal special allows her to summon assists at a faster rate than other characters, with 214AB increasing her Support Cast level to hasten assist regeneration even further.Strong air normals with good option coverage.This is intentional: Her special ability lies within her 214X series, which "heals" and recharges the assist cooldown timer to allow her to more quickly call out her accompanying assist. While Ako boasts very respectable air normals and a strong j.214X series, it may often seem that she is more of the support and "assist" than the actual assist is.

DENGEKI BUNKO FIGHTING CLIMAX TROPHIES SERIES
Originally from the light novel series Netoge no Yome ha Onnanoko Janai to Omotta?, localized as And You Thought There Is Never a Girl Online?.Īko is a fairly unique character who focuses on the relationship between point character and assist. Reality.? What's that? Something you can eat? An anxious, lonely girl who can't tell reality and games apart.
